Posted on Thursday 23 December 2004
Based on Keith Peters’ sinewave tool, it uses curves instead of lines to render the sine wave, drastically reducing the number of segments needed for a decent curve (from 100 to about 6). A tutorial on actionscript.org is available for the math background on this tool.
Note: I’ve tried to contact Keith several times for his approval on posting this, but unfortunately I haven’t been able to reach him. I give him complete credit for the original idea and much of the code.
Download MXP file (v1.0.2)



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