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Archive for July, 2005

FP8: Invasion of the Goths

( News )

Those crazy l33t german flashers are at it again with some fantastic Flash 8 examples:

Bitmap alpha mask toy Alien plasma Draw movieclip onto stage and blur Displacement filter Duplicate loaded image Superpimp snake-like bitmap cache performance test Water ripple effect Forum dedicated to Flash 8

All I can say is OMFG, some amazing stuff going on there! That forum has a ton of […]

FP8: Here’s the player actionscript objects

( News )

Straight from a Russian site, a decompile of all the actionscript included in the player 8 beta. Highlights:

flash.geom.* is implemented in player actionscript, not ASNative. All I can say is wtf? It sounds like flash.geom.* is going to be used with bitmaps transforms and such, it better damn be implemented in C++ by the time […]

FP8: the good, the bad, the ugly

( News )

Looks like English readers are lagging behind the rest of the world regarding FP8. The best source for Flash 8 goodness so far has turned out to be our friend Pablo and his Spanish blog; Pablo is otherwise known for his excellent LuminicBox logger app. He has a series of examples on his blog with […]

The rumors are true: _visible = false still eats CPU

( News )

I have heard a couple of times that a movieclip with _visible = false can still consume CPU under some circumstances but I quickly dismissed these rumors as cluelessness/urban legends. I am currently working on a kiosk project that has a ton of views on stage (> 50) with tons of components in each of […]

FP8: two days after, the geeks are at it again

( News )

It’s been only two days since the new Flash player beta has been out and already we have:

A working demo of blending modes A demo of progressive JPG/GIF/PNG loading A bunch of people discovering that AsSetPropFlags doesn’t work A new MTASC hack on OSFlash to add a v8 header An external tool to inject the v8 header should you […]