Ah!, the simple joy of prototype hacking. I needed to have a recursive trace in FlashCom to look into recordsets I’m retrieving from amfphp. Picked this up from proto (submitted by user kk) and changed a couple of lines to get it working in FlashCom:
var oa; Object.prototype.toString = function () { if(typeof this […]
Joyeux Noël everybody! I got some time off during the holidays to finish off the AMFPHP documentation and cleaning up the remaining stuff, so I’m releasing AMFPHP 1.0 official. I also took the time to update the website the website significantly. Hope you enjoy this latest effort and see you in January!
Note: A very early […]
A couple of things: first of all, I’ll work on the docs whenever possible, that Captivate license will be put to good use. Second of all, I’m not sure AMFPHP will reach 1.0 final. It may just skip straight ahead to AMFPHP 1.1, or even 2.0. Why?
Well, two major things have come along that make […]
For video sharing applications, it’s good to be able to take a snapshot of the first frame to use as a thumbnail for previewing video. Now I was using FlashCom to record some video to be shared and needed to have a preview thumbnail. So I emailed “master of the FLV format” Burak and he […]
Been really busy these past few days but had this idea going for a while and finally took a couple of hours to write it. It’s a cellular automata engine that can run Conway’s Game of Life as well as any number of other related games like HighLife and Day & Night.
Try it for yourself […]